All Meet: Improving meeting experience with accessibility features

Agribazaar

2022-2023

Project details

The All Meet platform was designed to address the communication challenges faced by students and professionals with disabilities, including hearing, visual, cognitive, and physical impairments.

This project was part of my coursework in Accessibility and Assistive Technology, where I applied user-centered design principles and WCAG 2.1 guidelines to create a solution that enhances communication for students and professionals. The platform supports multiple devices, ensuring inclusivity for all users.

Design Process

Design Problem

The Problem

The organizations. Current solutions in the market fail to fully address the needs of users with disabilities, limiting their ability to participate effectively in virtual meetings. These challenges make it difficult for individuals with hearing, visual, cognitive, and physical impairments to participate in meetings effectively. 

How do you know that there is a problem?

I conducted interviews and created personas to understand the specific challenges faced by users with disabilities. User research revealed issues like poor captioning, incompatible screen readers, and complex navigation. These barriers hindered effective communication for users with disabilities. Existing platforms lacked comprehensive accessibility features.

How I fixed the problem?

The problem was addressed through iterative design and user testing. Data analysis helped identify key pain points of the users with disabilities. Such as poor captioning, incompatible screen readers, and complex navigation in existing platforms. After testing of the platform I analyzed user feedback and task completion times during usability testing to identify areas for improvement. Based on the user feedback and testing iterations was done.

Feature Matrix

Information Architecture

A feature matrix compared "All Meet" with existing platforms like Zoom, Google Meet, and Microsoft Teams, highlighting its unique accessibility features. The analysis showed gaps in current solutions, which "All Meet" aimed to fill. The users with disabilities faced challenges with poor screen reader compatibility, overlapping captions, and complex navigation. This differentiation emphasized the platform's focus on inclusivity.

Usability testing & Iteration

Testing

After conducting usability testing with participants (including users with disabilities), I identified key areas for improvement and iterated on the design to enhance accessibility and usability.

Improvements

Based on user feedback, I made key improvements to All Meet, including a resizable AI sign language window, speech-to-text in chats, and enhanced live captions. These changes addressed issues like small sign language windows, overlapping captions, and typing difficulties, making the platform more inclusive and user-friendly for individuals with disabilities.

Final Design

Prototype

My other projects

THANKS

THANKS

Featured work

Design Process

All Meet: Improving meeting experience with accessibility features

Agribazaar

2022-2023

Project details

The All Meet platform was designed to address the communication challenges faced by students and professionals with disabilities, including hearing, visual, cognitive, and physical impairments.

This project was part of my coursework in Accessibility and Assistive Technology, where I applied user-centered design principles and WCAG 2.1 guidelines to create a solution that enhances communication for students and professionals. The platform supports multiple devices, ensuring inclusivity for all users.

Design Process

Design Problem

How do you know that there is a problem?

I conducted interviews and created personas to understand the specific challenges faced by users with disabilities. User research revealed issues like poor captioning, incompatible screen readers, and complex navigation. These barriers hindered effective communication for users with disabilities. Existing platforms lacked comprehensive accessibility features.

How I fixed the problem?

The problem was addressed through iterative design and user testing. Data analysis helped identify key pain points of the users with disabilities. Such as poor captioning, incompatible screen readers, and complex navigation in existing platforms. After testing of the platform I analyzed user feedback and task completion times during usability testing to identify areas for improvement. Based on the user feedback and testing iterations was done.

Feature Matrix

A feature matrix compared "All Meet" with existing platforms like Zoom, Google Meet, and Microsoft Teams, highlighting its unique accessibility features. The analysis showed gaps in current solutions, which "All Meet" aimed to fill. The users with disabilities faced challenges with poor screen reader compatibility, overlapping captions, and complex navigation. This differentiation emphasized the platform's focus on inclusivity.

Information Architecture

Testing

After conducting usability testing with participants (including users with disabilities), I identified key areas for improvement and iterated on the design to enhance accessibility and usability.

Improvements

Based on user feedback, I made key improvements to All Meet, including a resizable AI sign language window, speech-to-text in chats, and enhanced live captions. These changes addressed issues like small sign language windows, overlapping captions, and typing difficulties, making the platform more inclusive and user-friendly for individuals with disabilities.

Usability testing & Iteration

Final Design

My other projects

THANKS

All Meet: Improving meeting experience with accessibility features

All Meet: Improving meeting experience with accessibility features

All Meet: Improving meeting experience with accessibility features

Academic Project, Concept

2022-2023

Project details

Project details

Project details

The All Meet platform was designed to address the communication challenges faced by students and professionals with disabilities, including hearing, visual, cognitive, and physical impairments.

The All Meet platform was designed to address the communication challenges faced by students and professionals with disabilities, including hearing, visual, cognitive, and physical impairments.

The All Meet platform was designed to address the communication challenges faced by students and professionals with disabilities, including hearing, visual, cognitive, and physical impairments.

This project was part of my coursework in Accessibility and Assistive Technology, where I applied user-centered design principles and WCAG 2.1 guidelines to create a solution that enhances communication for students and professionals. The platform supports multiple devices, ensuring inclusivity for all users.

This project was part of my coursework in Accessibility and Assistive Technology, where I applied user-centered design principles and WCAG 2.1 guidelines to create a solution that enhances communication for students and professionals. The platform supports multiple devices, ensuring inclusivity for all users.

This project was part of my coursework in Accessibility and Assistive Technology, where I applied user-centered design principles and WCAG 2.1 guidelines to create a solution that enhances communication for students and professionals. The platform supports multiple devices, ensuring inclusivity for all users.

Design Problem

Design Problem

Design Problem

How do you know that there is a problem?

How do you know that there is a problem?

How do you know that there is a problem?

I conducted interviews and created personas to understand the specific challenges faced by users with disabilities. User research revealed issues like poor captioning, incompatible screen readers, and complex navigation. These barriers hindered effective communication for users with disabilities. Existing platforms lacked comprehensive accessibility features.

I conducted interviews and created personas to understand the specific challenges faced by users with disabilities. User research revealed issues like poor captioning, incompatible screen readers, and complex navigation. These barriers hindered effective communication for users with disabilities. Existing platforms lacked comprehensive accessibility features.

I conducted interviews and created personas to understand the specific challenges faced by users with disabilities. User research revealed issues like poor captioning, incompatible screen readers, and complex navigation. These barriers hindered effective communication for users with disabilities. Existing platforms lacked comprehensive accessibility features.

How I fixed the problem?

How I fixed the problem?

How I fixed the problem?

The problem was addressed through iterative design and user testing. Data analysis helped identify key pain points of the users with disabilities. Such as poor captioning, incompatible screen readers, and complex navigation in existing platforms. After testing of the platform I analyzed user feedback and task completion times during usability testing to identify areas for improvement. Based on the user feedback and testing iterations was done.

The problem was addressed through iterative design and user testing. Data analysis helped identify key pain points of the users with disabilities. Such as poor captioning, incompatible screen readers, and complex navigation in existing platforms. After testing of the platform I analyzed user feedback and task completion times during usability testing to identify areas for improvement. Based on the user feedback and testing iterations was done.

The problem was addressed through iterative design and user testing. Data analysis helped identify key pain points of the users with disabilities. Such as poor captioning, incompatible screen readers, and complex navigation in existing platforms. After testing of the platform I analyzed user feedback and task completion times during usability testing to identify areas for improvement. Based on the user feedback and testing iterations was done.

Design Process

Design Process

Design Process

Feature Matrix

Feature Matrix

Feature Matrix

A feature matrix compared "All Meet" with existing platforms like Zoom, Google Meet, and Microsoft Teams, highlighting its unique accessibility features. The analysis showed gaps in current solutions, which "All Meet" aimed to fill. The users with disabilities faced challenges with poor screen reader compatibility, overlapping captions, and complex navigation. This differentiation emphasized the platform's focus on inclusivity.

A feature matrix compared "All Meet" with existing platforms like Zoom, Google Meet, and Microsoft Teams, highlighting its unique accessibility features. The analysis showed gaps in current solutions, which "All Meet" aimed to fill. The users with disabilities faced challenges with poor screen reader compatibility, overlapping captions, and complex navigation. This differentiation emphasized the platform's focus on inclusivity.

A feature matrix compared "All Meet" with existing platforms like Zoom, Google Meet, and Microsoft Teams, highlighting its unique accessibility features. The analysis showed gaps in current solutions, which "All Meet" aimed to fill. The users with disabilities faced challenges with poor screen reader compatibility, overlapping captions, and complex navigation. This differentiation emphasized the platform's focus on inclusivity.

Information Architecture

Information Architecture

Information Architecture

Usability testing & Iteration

Usability testing & Iteration

Usability testing & Iteration

Testing

Testing

Testing

After conducting usability testing with participants (including users with disabilities), I identified key areas for improvement and iterated on the design to enhance accessibility and usability.

After conducting usability testing with participants (including users with disabilities), I identified key areas for improvement and iterated on the design to enhance accessibility and usability.

After conducting usability testing with participants (including users with disabilities), I identified key areas for improvement and iterated on the design to enhance accessibility and usability.

Improvements

Improvements

Improvements

Based on user feedback, I made key improvements to All Meet, including a resizable AI sign language window, speech-to-text in chats, and enhanced live captions. These changes addressed issues like small sign language windows, overlapping captions, and typing difficulties, making the platform more inclusive and user-friendly for individuals with disabilities.

Based on user feedback, I made key improvements to All Meet, including a resizable AI sign language window, speech-to-text in chats, and enhanced live captions. These changes addressed issues like small sign language windows, overlapping captions, and typing difficulties, making the platform more inclusive and user-friendly for individuals with disabilities.

Based on user feedback, I made key improvements to All Meet, including a resizable AI sign language window, speech-to-text in chats, and enhanced live captions. These changes addressed issues like small sign language windows, overlapping captions, and typing difficulties, making the platform more inclusive and user-friendly for individuals with disabilities.

Final Design

Final Design

Final Design

My other projects

My other projects

My other projects

THANKS

THANKS

THANKS

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